My Projects

Planet Generation
A world generation project using the Marching Cube algorithm and quad tree for a performant, real-sized planet with high fidelity near the player.
Tech used: C#, Unity, HLSL, Compute Shaders

SpacieZ
A zombie game created during an international game jam event, developed in collaboration with two Swedish developers over a week.
Tech used: C#, Unity

Autonomous Greenhouse
An autonomous greenhouse system designed to operate with minimal user input, featuring a dashboard for monitoring system status and environmental conditions.
Tech used: Raspberry Pi, Arduino, Node-RED, C++, UART, MQTT, SSH tunneling, Ultrasonic sensors

Zitu Island
A collaborative puzzle game featuring unique rooms created by each team member. My contribution includes a light diversion puzzle where players rotate pillars to reflect light to an endpoint, opening doors. Extensive work on shaders, including a plant wave shader and contributions to the water shader.
Tech used: Unity, C#, Shader programming